-
Notifications
You must be signed in to change notification settings - Fork 21
Pattern glossary
-
An instrument is a single device or part of a device that's being controlled from a program.
- Think "a lighting instrument" - but I'm trying to avoid being too lighting specific.
-
An instrument control value is a control input to an instrument.
- A control value has a type (full name: control value type). Possible types include:
- brightness
- color
- pan
- tilt
- speed control
- or some sort of control value special to that light.
- Wherever possible control values should be in "real world" numbers like RGB , lumens, angles, or hertz - but in some cases this might be difficult or impossible.
- A control value has a type (full name: control value type). Possible types include:
-
A bank is a list of instruments, numbered continuously from 1(*).
- This means that each instrument in a bank has an instrument number.
- Each bank also has a combiner that describes what happens if an instrument in the bank gets multiple control values of the same type.
-
A subbank is a bank that's entirely contained in another bank.
- By default, banks run from left to right and from top to bottom.
-
An output bank maps the instruments in a bank to "real world" hardware that actually does things.
- Right now for lights we have the following possible output banks:
- SPI: LED lights we control through a serial port.
- visualizer: simulated lights we display on the computer screen.
-
OpenDMX: hardware lights controlled through the DMX protocol.
- OpenDMX is not yet implemented in software in echomesh.
- Right now for lights we have the following possible output banks:
-
A scene is a list of instrument control values and instrument numbers.
- Think of a scene as a "static setting for your devices."
-
A scene transform creates a new, transformed scene from an original scene.
- Examples might be rotate, mirror, transpose.
- Scene transforms do not take into account time.
-
A pattern point is just a pattern (defined below) and a time.
-
A pattern sequence is a list of pattern points, together with an interpolator.
- An interpolator says how to interpolate between pattern points.
- The two types of interpolator are:
- jump, where the devices just jump to the new pattern point, and
- smooth, where the devices smoothly transition between the patterns
- there might be all sorts of optional information attached to a smooth interpolation.
-
A pattern is a set of scenes and pattern sequences.
- This means that when you break everything down to the bottom, it's all just scenes.
-
A pattern transform creates a new pattern sequence, transformed from an original pattern sequence.
- Examples might be "feedback", "delay".
- Pattern sequence transforms do take into account time.